
RE: ZDoom Wars: Domination Post by Razgriz » Sun Jan 10, 2016 8:56 pm I know what you're talking about, all I did was make sure the server settings were identical to what he posted and it ran fine.
Gameplay: ========================================================================== - Added Domination gamemode - a mode where you need to capture bases and flag. The main goal of this mode is to make a completely different win condition instead of killing people, so player (or entire team) won't camp with billion of units, instead of this they will have to constantly move around - Each class has 20 units within 4 tiers, 5 units in each. Players start with 19 locked units, every next unit can be unlocked by spending mana on any previous unit. The more expensive the unit, the faster you unlock the next one - All units have 360 degree viewing angle - Added new units that have an appropriate look for their class - All players except Virus has the same speed and health - Players spend their mana only on unit spawn, so you won't lose your mana if your summon failed - Recreated child summoning in ACS. All units now have almost 100% chance to spawn their child units - ACS-based pain emulation. Units don't enter 'Pain' state when in pain - All hitscan attacks have limited range, preventing players from large FPS drop - Added Repositioner ability that allows players to move their units.
Each use takes mana from the player, in amount of 15% of unit's mana cost - You can't move or remove units of your team that belongs to your teammate, but you can do it if their owner disconnected from the game. Doom class: ========================================================================== - Changed Player's weapon from fist to rifle. - Zombieman: Changed appearance. - Imp: Scaled down fireballs from 1.0 to 0.85.
Magneticraft Mod 1.12.2/1.10.2 is a mod for those looking for more realistic approach to machines and factories.
- Chaingunner: Changed footstep sounds. - Flame Mancubus: Added +RIPPER flag to flame projectile. Teams must reach point limit (2000 by default) to win the round. Points can be obtained by two ways: Players can capture a base by placing their units in it. Capturable base can be distinguished from any other sector by neutral white banner somewhere nearby. Team that have the highest unit cost in this base becomes a base owner. Once base is captured, a banner becomes the same color as the base owner.
Also, the higher the base cost the more saturated base color become, which in turn indicates how strong this base is. If two or more teams have the same unit cost in the base, this base becomes neutral. Each 2 seconds all teams gain 1 point for each base they have. In addition to this, there is a flag that players can capture to get an extra points. To capture the flag players must bring it to their base then wait for 10 seconds within this base without leaving it. Flag carriers have their speed reduced by 65%, so they should be protected by their teammates until flag is captured.